Build assets. Debug renders.
Route game asset production, canonical package vendoring, sealed render-capture diagnosis, and bounded performance work through a local-first evidence-aware workflow. Execution uses the separately installed game-dev 1.0.2-or-newer CLI. More
Skills 5 in the ChatGPT listing
Game Asset Production Create, inspect, normalize, validate, and package game-development assets with local tools plus optional Tripo and Leonardo jobs. Game Asset Vendoring Search, verify, migrate, and safely admit canonical asset packages into local game projects. Game Development Studio Route local game-asset production, package vendoring, offscreen render diagnosis, and bounded performance work through the game-dev CLI. Game Performance Optimization Summarize sealed game-run telemetry, compare baseline and candidate metrics, and execute bounded code-optimization goals with explicit path and iteration limits. Game Visual Debugging Diagnose game-rendering problems with declarative local adapters, windowless captures, structured telemetry, semantic render attachments, sealed run bundles, and deterministic raster comparisons.