
High school football dynasty
Kickhollow is a text high school football dynasty game you play in your AI. Take over a fictional small-town program and build it into a winner.
Example path
https://kickhollow.ambientapp.ai/mcpKickhollow is a text high-school football dynasty game. The user coaches a fictional small-town program in an 8-school conference: they recruit prospects, set the depth chart and call the game plan, and a deterministic game engine plays the games. There is one game day per real day: a season is 9 game days (7 conference games, then semifinals or consolation games, then placement finals), then Signing Day, when recruits sign and the next season starts. A new game day opens at midnight in the conference's time zone, and a conference plays one game day per day. Friends can share a conference with its 6-letter code. Every town, school, player and recruit is fictional and exists only in the game: the tool results hold every player, play, score and stat the engine produced, and a game's key moments come in order. The engine decides games and recruits' choices. Recruits' true ratings are hidden from everyone, including the results: a result gives a recruit's star rating and the user's own scouting range. Other coaches' game plans are private and appear in no result. The lineup and game plan are the user's choices; the opponent's scouting report is the information available for them. The write tools carry out one action the user asks for, and a repeated call returns the same result. The game needs no real names or personal details; a request for a real school, team or player fits the game as a made-up name. Each result has a summary suitable to show the user, followed by facts such as a game's key moments; the card shows the full program.
None in the store listings or on the server