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Meta Reality Labs
Skills
29 in the Cursor listing
Hz android 2d porting
Guides porting existing Android 2D apps to Meta Quest and Horizon OS — input adaptation, panel layout, and design requirements.
Hz api upgrade
Upgrades Meta Quest apps to newer Horizon OS SDK versions — migration guides, deprecated API replacements, changelog.
Hz immersive designer
Guides design of comfortable, intuitive VR/MR experiences for Meta Quest and Horizon OS — comfort guidelines, interaction patterns, spatial layout, accessibility.
Hz iwsdk webxr
Builds WebXR experiences for Meta Quest and Horizon OS using the Immersive Web SDK (IWSDK) — ECS architecture, Three.js integration, spatial UI.
Hz new project creation
Scaffolds new Meta Quest and Horizon OS projects with recommended settings for Unity, Unreal, Android/Spatial SDK, or WebXR.
Hz perfetto debug
Analyzes Meta Quest and Horizon OS VR performance using Perfetto traces — frame timing, CPU/GPU bottlenecks, render pass analysis.
Hz platform sdk
Guides integration of the Horizon Platform SDK for Meta Quest and Horizon OS Android/Kotlin apps — achievements, IAP, users, leaderboards, presence, notifications, abuse reporting, entitlements, asset files, application lifecycle, consent, device integrity, language packs, user a
Hz psdk integration
For 3P / EXTERNAL developers: guides interactive Horizon Platform SDK (PSDK) integration for Meta Quest and Horizon OS Android/Kotlin apps — analyzes the codebase, recommends public platform features, plans the integration, and validates on device.
Hz quest verify first
MANDATORY pre-flight check before answering any question or writing any code related to Meta Quest VR headsets (Quest 2, Quest 3, Quest 3S, Quest Pro) or apps that target them.
Hz simpleperf debug
Profiles Meta Quest and Horizon OS application CPU performance using simpleperf — workload classification, CPU hotspot recording, kernel overhead measurement.
Hz spatial sdk
Builds spatial Android apps for Meta Quest and Horizon OS with Meta Spatial SDK — ECS architecture, 2D panels, 3D objects, hybrid experiences.
Hz store pwa
Guides shipping a web app to the Meta Quest and Horizon OS Store as a PWA/TWA — both 2D windowed panels and immersive WebXR/VR.
Hz store submit
Guides end-to-end Meta Quest and Horizon OS app submission to the Meta Horizon Store — build validation, store-readiness checks, asset preparation, upload, and submission tracking.
Hz unity code review
Reviews Unity code targeting Meta Quest and Horizon OS for performance issues, rendering best practices, and common VR pitfalls.
Hz unity face tracking
Drive ARKit-blendshape-rigged head/face models in Unity with the wearer's facial expressions on Meta Quest via Meta Movement SDK (face tracking + A2E).
Hz unity fbx import
Ensures complete FBX URLs or absolute paths are used when importing external 3D models into Unity projects targeting Meta Quest and Horizon OS.
Hz unity meta core sdk
Meta XR Core SDK (com.meta.xr.sdk.core) for Unity XR development.
Hz unity meta mixed reality utility kit
Meta XR Mixed Reality Utility Kit (MRUK) (com.meta.xr.mrutilitykit) for Unity XR development.
Hz unity meta movement sdk retargeting
Set up and tweak Meta Movement SDK (MSDK) retargeting for a character model.
Hz unity meta quest ui
Configures Unity UI for Meta Quest and Horizon OS VR development — world-space canvases, TextMesh Pro setup, comfortable sizing, viewing distances, and interaction readiness.
Hz unity passthrough camera access
Meta Quest Passthrough Camera Access (PCA) for Unity — access the forward-facing RGB cameras on Quest 3 / Quest 3S to feed Computer Vision and Machine Learning pipelines.
Hz unity placement
Ensures accurate object placement in Unity projects targeting Meta Quest and Horizon OS by using Renderer and Collider bounds when objects are added, moved, or positioned relative to other objects.
Hz unity platform sdk
Guides integration of the Horizon Platform SDK for Meta Quest and Horizon OS Unity/C# apps — achievements, IAP, users, leaderboards, challenges, presence, notifications, abuse reporting, entitlements, asset files, application lifecycle, consent, device integrity, language packs,
Hz unity project analyzer
Analyzes, documents, and maintains a living `.agent-docs/` knowledge base for Unity projects targeting Meta Quest and Horizon OS.
Hz unity tmp resources
Imports and configures TextMesh Pro Essential Resources for Unity projects targeting Meta Quest and Horizon OS.
Hz vr debug
Debugs Meta Quest and Horizon OS VR/MR applications using the metavr CLI — view logs, capture screenshots, diagnose common issues.
Hz xr simulator setup
Sets up the Meta XR Simulator for testing Meta Quest and Horizon OS apps without a physical device.
Metavr cli
Provides the complete metavr (Meta VR CLI) reference for Meta Quest and Horizon OS development — installation, device setup, command discovery, MCP server mode, documentation search, app deployment, device testing setup, audio control, screenshots, and performance analysis.
portal
Build and sideload Android apps for Meta Portal devices (Portal, Portal+, Portal Mini, Portal Go, Portal TV) using metavr.
Replit
#122
Three.js 3D Viewer
#184