Agent skills for Meta VR and Horizon OS development.
Helps your coding agent with Meta VR app debugging, performance analysis, project setup, Unity and WebXR workflows, Spatial SDK and Platform SDK integration, store submission checks, and metavr device workflows.
Skills 36 in the Claude listing
Hz android 2d porting Guides porting existing Android 2D apps to Meta VR and Horizon OS — input adaptation, panel layout, and design requirements. Hz api upgrade Upgrades Meta VR apps to newer Horizon OS SDK versions — migration guides, deprecated API replacements, changelog. Hz immersive designer Guides design of comfortable, intuitive VR/MR experiences for Meta VR and Horizon OS — comfort guidelines, interaction patterns, spatial layout, accessibility. Hz iwsdk webxr Builds WebXR experiences for Meta VR and Horizon OS using the Immersive Web SDK (IWSDK) — ECS architecture, Three.js integration, spatial UI. Hz metavrx layout sdk Build multi-window Meta Horizon OS experiences with the MetaVrx Layout SDK in Jetpack Compose or React Native. Hz metavrx ui set Builds app UI for Meta VR and Horizon OS with the MetaVrx UI Set, a Jetpack Compose component library and design system. Hz new project creation Scaffolds new Meta VR and Horizon OS projects after the build path is selected — Standard Android, Meta Spatial SDK, Unity, Unreal, or WebXR. Hz perfetto debug Analyzes Meta VR and Horizon OS VR performance using Perfetto traces — frame timing, CPU/GPU bottlenecks, render pass analysis. Hz platform sdk Guides integration of the Horizon Platform SDK for Meta VR and Horizon OS Android/Kotlin apps — achievements, IAP, users, leaderboards, presence, notifications, abuse reporting, entitlements, asset fi Hz psdk integration Guides interactive Horizon Platform SDK (PSDK) integration for Meta VR and Horizon OS Android/Kotlin apps — analyzes the codebase, recommends public platform features, plans the integration, and valid Hz quest verify first MANDATORY pre-flight check before answering any question or writing any code related to Meta Quest VR headsets (Quest 2, Quest 3, Quest 3S, Quest Pro) or apps that target them. Hz react native expo Build and iterate on React Native apps for Meta VR / Horizon OS with Expo. Hz simpleperf debug Profiles Meta VR and Horizon OS application CPU performance using simpleperf — workload classification, CPU hotspot recording, kernel overhead measurement. Hz spatial sdk Builds spatial Android apps for Meta VR and Horizon OS with Meta Spatial SDK — ECS architecture, 2D panels, 3D objects, hybrid experiences. Hz store pwa Guides shipping a web app to the Meta VR and Horizon OS Store as a PWA/TWA — both 2D windowed panels and immersive WebXR/VR. Hz store submit Guides end-to-end Meta VR and Horizon OS app submission to the Meta Horizon Store — build validation, store-readiness checks, asset preparation, upload, and submission tracking. Hz unity code review Reviews Unity code targeting Meta VR and Horizon OS for performance issues, rendering best practices, and common VR pitfalls. Hz unity device readiness Audits a Unity project for Meta VR Glasses readiness across input and field of view — finds controller-dependent interactions such as OVRInput usage, recommends hand-tracking and ISDK controller-to-ha Hz unity face tracking Drive ARKit-blendshape-rigged head/face models in Unity with the wearer's facial expressions on Meta VR via Meta Movement SDK (face tracking + A2E). Hz unity fbx import Ensures complete FBX URLs or absolute paths are used when importing external 3D models into Unity projects targeting Meta VR and Horizon OS. Hz unity meta core sdk Meta XR Core SDK (com.meta.xr.sdk.core) for Unity XR development. Hz unity meta interaction sdk Meta XR Interaction SDK (com.meta.xr.sdk.interaction.ovr) in Unity. Hz unity meta mixed reality utility kit Meta XR Mixed Reality Utility Kit (MRUK) (com.meta.xr.mrutilitykit) for Unity XR development. Hz unity meta movement sdk retargeting Set up and tweak Meta Movement SDK (MSDK) retargeting for a character model. Hz unity meta quest ui Configures Unity UI for Meta VR and Horizon OS VR development — world-space canvases, TextMesh Pro setup, comfortable sizing, viewing distances, and interaction readiness. Hz unity passthrough camera access Meta Quest Passthrough Camera Access (PCA) for Unity — access the forward-facing RGB cameras on Quest 3 / Quest 3S to feed Computer Vision and Machine Learning pipelines. Hz unity placement Ensures accurate object placement in Unity projects targeting Meta VR and Horizon OS by using Renderer and Collider bounds when objects are added, moved, or positioned relative to other objects. Hz unity platform sdk Guides integration of the Horizon Platform SDK for Meta VR and Horizon OS Unity/C# apps — achievements, IAP, users, leaderboards, challenges, presence, notifications, abuse reporting, entitlements, as Hz unity project analyzer Analyzes, documents, and maintains a living `.agent-docs/` knowledge base for Unity projects targeting Meta VR and Horizon OS. Hz unity sdk upgrade Upgrades Unity projects between Meta XR SDK versions for Meta VR and Horizon OS. Hz unity tmp resources Imports and configures TextMesh Pro Essential Resources for Unity projects targeting Meta VR and Horizon OS. Hz vr debug Debugs Meta VR and Horizon OS VR, MR, and Android applications using the metavr CLI — view logs, capture screenshots, and diagnose common issues. Hz xr simulator control Routes Meta VR and Horizon OS simulator work to the right `metavr` command group, and drives a running Meta XR Simulator via `metavr xrsim` — runtime, device, input, compositor layers and MP4 recordin Hz xr simulator install and configure Installs and configures the Meta XR Simulator for testing Meta VR and Horizon OS apps without a physical device. Metavr cli Provides the complete metavr (Meta VR CLI) reference for Meta VR and Horizon OS development — installation, device setup, command discovery, MCP server mode, documentation search, app deployment, devi portal Build and sideload Android apps for Meta Portal devices (Portal, Portal+, Portal Mini, Portal Go, Portal TV) using metavr.